PROJECTS
![Sounding Life thumbnail image](_images/sounding_life.png)
Sounding Life, 2022
Sounding Life is an immersive audiovisual installation built in C++/openFrameworks and Pure Data. It was created in discussion with Dr. Claire Webb and The Berggruen Institute for...
![World in a Cell image](_images/wiac.png)
World in a Cell, 2017-Present
World in a Cell is an ongoing project undertaken by the USC Cinema School's Worldbuilding Media Lab and the USC Bridge Institute - part of the Michelson Center for Convergent Biosciences...
![City in the Cell image](_images/citc.png)
World in a Cell, Phase I: City in the Cell, 2017-2018
City in the Cell is the first phase of World in a Cell, a collaboration between USC Cinema School's Worldbuilding Media Lab and the USC Bridge Institute - part of the Michelson Center...
![Auggie image](_images/auggie.png)
Auggie: Augmented Audio Headset, 2016
Auggie is an experiment in augmented audio in which the natural sound of the immediate environment is mixed with procedural audio driven by data collected from...
![TEC image](_images/TEC_1.png)
TEC_1_17_13, 2016
TEC_1_17_13 is an audiovisual remix of scientific data in which the recordings of electron content in the upper atmosphere taken by satellite over a twenty-four hour period ...
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ionViz, 2015
IonViz was developed as a premilary project to a more robust 3D visualization tool during a data visualization course at USC School of Cinematic Arts. It consists of a Python script that reformats...
![sonde image](_images/sonde_1.png)
Sonde, 2015
Sonde is a four-channel audio installation driven by EM fields that creates an immersive auditory experience. Individual "sound icons" are driven by eight frequency bands...
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WaveForm:PHARMAKON, 2011
In the summer of 2011, I was selected to present an iteration of WaveForm at the annual conference of The Society for Literature, Science, and the Arts being held in Kitchener, Ontario...
![World in a Cell sonification image](_images/wiac_sonification.png)
World in a Cell - Sonification, 2020-Present
This video is a quick explanation of World in a Cell's sonification of PDB data in VR. It provides a high level overview of the concept of sonification, its typical use cases...
![saccades image](_images/saccades.png)
Saccades: GLP1R_Extracellular_Domain, 2019
Saccades: GLP1R_Extracellular_Domain is a data visualization and sonification of protein structures that emerged from my research on World in a Cell. It uses protein data files...
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Katie Gately, Bracer (Official Video), 2019
For Bracer, a song from Katie Gately's 2020 album, Loom, I was commissioned by Katie to produce a visualization that would react to Bracer's multiple crescendoes...
![impulse image](_images/impulse.png)
Impulse: Electronic Tonalities in Cinema, 2016
"Impulse: Electronic Tonalities in Cinema" is a genealogical study of the use of electronic sound in cinema, focusing on experimental analogue electronic instruments. In this videographic essay I take a look...
![TEC image](_images/EEG.png)
EEG Sonification, 2016
EEG readings from each hemisphere of the brain of an adult male rat are mapped to audible ranges of midi notes in E minor Aeolian. These values are sent to two separate FM synthesizers,...
![ionSandBox image](_images/iSB.png)
ionSandBox, 2015
IonSandBox is software (Mac OSX only) built in Max 7 that visualizes ionospheric data made publicly available through NASA's Reverb | ECHO portal...
![Oculus Solus image](_images/oculus_solus.png)
Sound Design: Allison de Fren's Oculus Solus
Oculus Solus is a one-minute short film created by Allison de Fren for the opening installation of Automata Gallery's Peephole Cinema, created in collaboration...
![Aeolian WiFi image](_images/aeolianWiFi_1.png)
AeolianWiFi, 2014
AeolianWiFi is an acoustic aeolian harp whose strings are driven by various frequencies of electromagnetic radiation in its environment. It was produced during my first semester at iMA+P.