World in a Cell - Sonification Engine

World in a Cell Sonfication Explainer

World in a Cell Sonfication Example

This video is a quick explanation of World in a Cell's sonification of PDB data in VR. It provides a high level overview of the concept of sonification, its typical use cases, and the strategy taken for World in a Cell. The sonification tool itself, which isn't covered in depth in this video, was built in Pure Data and ported to Unity using Enzien Audio's Heavy Compiler. Management of PDB data is handled in Unity by custom scripts written in C#.

An example of the audio can be heard here or else by clicking on the soundcloud track beneath the explainer video.

For a more thorough description of the World in a Cell project, please visit

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