PROJECTS
Sounding Life, 2022
Sounding Life is an immersive audiovisual installation built in C++/openFrameworks and Pure Data. It was created in discussion with Dr. Claire Webb and The Berggruen Institute for...
World in a Cell, 2017-Present
World in a Cell is an ongoing project undertaken by the USC Cinema School's Worldbuilding Media Lab and the USC Bridge Institute - part of the Michelson Center for Convergent Biosciences...
World in a Cell, Phase I: City in the Cell, 2017-2018
City in the Cell is the first phase of World in a Cell, a collaboration between USC Cinema School's Worldbuilding Media Lab and the USC Bridge Institute - part of the Michelson Center...
Auggie: Augmented Audio Headset, 2016
Auggie is an experiment in augmented audio in which the natural sound of the immediate environment is mixed with procedural audio driven by data collected from...
TEC_1_17_13, 2016
TEC_1_17_13 is an audiovisual remix of scientific data in which the recordings of electron content in the upper atmosphere taken by satellite over a twenty-four hour period ...
ionViz, 2015
IonViz was developed as a premilary project to a more robust 3D visualization tool during a data visualization course at USC School of Cinematic Arts. It consists of a Python script that reformats...
Sonde, 2015
Sonde is a four-channel audio installation driven by EM fields that creates an immersive auditory experience. Individual "sound icons" are driven by eight frequency bands...
WaveForm:PHARMAKON, 2011
In the summer of 2011, I was selected to present an iteration of WaveForm at the annual conference of The Society for Literature, Science, and the Arts being held in Kitchener, Ontario...
World in a Cell - Sonification, 2020-Present
This video is a quick explanation of World in a Cell's sonification of PDB data in VR. It provides a high level overview of the concept of sonification, its typical use cases...
Saccades: GLP1R_Extracellular_Domain, 2019
Saccades: GLP1R_Extracellular_Domain is a data visualization and sonification of protein structures that emerged from my research on World in a Cell. It uses protein data files...
Katie Gately, Bracer (Official Video), 2019
For Bracer, a song from Katie Gately's 2020 album, Loom, I was commissioned by Katie to produce a visualization that would react to Bracer's multiple crescendoes...
Impulse: Electronic Tonalities in Cinema, 2016
"Impulse: Electronic Tonalities in Cinema" is a genealogical study of the use of electronic sound in cinema, focusing on experimental analogue electronic instruments. In this videographic essay I take a look...
EEG Sonification, 2016
EEG readings from each hemisphere of the brain of an adult male rat are mapped to audible ranges of midi notes in E minor Aeolian. These values are sent to two separate FM synthesizers,...
ionSandBox, 2015
IonSandBox is software (Mac OSX only) built in Max 7 that visualizes ionospheric data made publicly available through NASA's Reverb | ECHO portal...
Sound Design: Allison de Fren's Oculus Solus
Oculus Solus is a one-minute short film created by Allison de Fren for the opening installation of Automata Gallery's Peephole Cinema, created in collaboration...
AeolianWiFi, 2014
AeolianWiFi is an acoustic aeolian harp whose strings are driven by various frequencies of electromagnetic radiation in its environment. It was produced during my first semester at iMA+P.