PROJECTS

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Sounding Life, 2022

Sounding Life is an immersive audiovisual installation built in C++/openFrameworks and Pure Data. It was created in discussion with Dr. Claire Webb and The Berggruen Institute for...

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World in a Cell, 2017-Present

World in a Cell is an ongoing project undertaken by the USC Cinema School's Worldbuilding Media Lab and the USC Bridge Institute - part of the Michelson Center for Convergent Biosciences...

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World in a Cell, Phase I: City in the Cell, 2017-2018

City in the Cell is the first phase of World in a Cell, a collaboration between USC Cinema School's Worldbuilding Media Lab and the USC Bridge Institute - part of the Michelson Center...

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Auggie: Augmented Audio Headset, 2016

Auggie is an experiment in augmented audio in which the natural sound of the immediate environment is mixed with procedural audio driven by data collected from...

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TEC_1_17_13, 2016

TEC_1_17_13 is an audiovisual remix of scientific data in which the recordings of electron content in the upper atmosphere taken by satellite over a twenty-four hour period ...

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ionViz, 2015

IonViz was developed as a premilary project to a more robust 3D visualization tool during a data visualization course at USC School of Cinematic Arts. It consists of a Python script that reformats...

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Sonde, 2015

Sonde is a four-channel audio installation driven by EM fields that creates an immersive auditory experience. Individual "sound icons" are driven by eight frequency bands...

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WaveForm:PHARMAKON, 2011

In the summer of 2011, I was selected to present an iteration of WaveForm at the annual conference of The Society for Literature, Science, and the Arts being held in Kitchener, Ontario...

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Sound Objects and Audio

This is a collection of electro-acoustic ambient pieces and sound design tracks I've produced over the years, as well as a few tools I've developed in Max/MSP for media installations.

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World in a Cell - Sonification, 2020-Present

This video is a quick explanation of World in a Cell's sonification of PDB data in VR. It provides a high level overview of the concept of sonification, its typical use cases...

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Saccades: GLP1R_Extracellular_Domain, 2019

Saccades: GLP1R_Extracellular_Domain is a data visualization and sonification of protein structures that emerged from my research on World in a Cell. It uses protein data files...

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Katie Gately, Bracer (Official Video), 2019

For Bracer, a song from Katie Gately's 2020 album, Loom, I was commissioned by Katie to produce a visualization that would react to Bracer's multiple crescendoes...

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Impulse: Electronic Tonalities in Cinema, 2016

"Impulse: Electronic Tonalities in Cinema" is a genealogical study of the use of electronic sound in cinema, focusing on experimental analogue electronic instruments. In this videographic essay I take a look...

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EEG Sonification, 2016

EEG readings from each hemisphere of the brain of an adult male rat are mapped to audible ranges of midi notes in E minor Aeolian. These values are sent to two separate FM synthesizers,...

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ionSandBox, 2015

IonSandBox is software (Mac OSX only) built in Max 7 that visualizes ionospheric data made publicly available through NASA's Reverb | ECHO portal...

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Sound Design: Allison de Fren's Oculus Solus

Oculus Solus is a one-minute short film created by Allison de Fren for the opening installation of Automata Gallery's Peephole Cinema, created in collaboration...

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AeolianWiFi, 2014

AeolianWiFi is an acoustic aeolian harp whose strings are driven by various frequencies of electromagnetic radiation in its environment. It was produced during my first semester at iMA+P.

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WaveForm, 2011

WaveForm is a sculptural and audio/visual environment that reacts to the high frequency electromagnetic radiation emitted from wireless technologies such as cell phones, WiFi routers, and AM/FM radio...

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